Project:

SushiTime

Role:

Concept, Research, Visuals

Duration:

June - Oct 2022

PROCESS DECK →

The problem

  • Long wait in sushi places;
  • Low clarity on the ingredients' quantities for the day, leading to waste.

The goal

  • Improve sushi lovers' experiences in their favorite sushi places;
  • Decrease the amount of ingredients gone to waste;
  • Less time waiting, more time having fun.
SushiTime project

Kick-off

For initiating the project, I have started with an UX Research to validate the Project's goals and discover other pains and needs users might have to enrich the product.

After the research, personas were drawn. To start the ideation process, I runned a competitive analysis with direct and indirect competitors.

Kick-off research

Meet the users

User personas

Information Architecture

Information Architecture

Paper Wireframes

Paper Wireframes 1
Paper Wireframes 2
Paper Wireframes 3
Paper Wireframes 4

Wireflow

After the competitive audit, the wireframes were created for initial usability tests with users.

Once ideas and flows were validated, I made a high-fidelity prototype and tested it once again. Iterations were made on the design to make it more user-friendly according to insights gathered on a second usability test.

Check the High-Fidelity Prototype in Figma →

Obs.: only the main flow was drawn.

Wireflow
High-Fidelity Prototype

CHALLENGE 1

A Familiar Experience

Application stores are fulfilled with ordering apps. I want to make it easy and simple for a person to reserve the table and food. Therefore, it is maintained a similar flow as restaurant-related applications basing on Gestalt's similarity principles. The users won't waste time to learn something completely new.
Challenge 1 - A Familiar Experience

CHALLENGE 2

"Where should I eat today?"

The user can explore different restaurants by checking their menus in advance. Rating is also provided based on other users's experiences. Features such as proximity and best offers can be developed as well.

Challenge 2 - Where should I eat today

CHALLENGE 3

Connecting Friends

Users can invite friends for a Sushi Party on the checkout. Each person can add their own order. Once everyone is ready, the party leader can checkout.

Less fuzzle. More fun.

Challenge 3 - Connecting Friends

CHALLENGE 4

Financial Wise for Restaurants

If items are added to the cart, it is mandatory for the user to pay in advance. Customer didn't show up? The restaurant won't have a financial loss.

Restaurant owners can also plan with more certainty the amount of ingredients to prepare for the day.

Challenge 4 - Financial Wise for Restaurants

Style Guide

Style Guide

Style Guide Carousel 1

Takeaways

As a sushi lover and a person who loves trying new sushi places, this first complete UX project of mine is extremely dear to me. Designing this app has showed me that sticking to the process will bring you good results. No good application will be made without conducting proper UX Researches and Usability Tests. The more iterations with real users before handing the final design to the production team, the better!

Also, as a person who has worked as Product Manager before, I recognize how some past product problems could be solved by sticking to UX Processes basics as conducted above.

Thank you for reading until here!